

It’s worth calling out too, that if you don’t have Game Pass, Into The Pit is only £11.99 which offers plenty of game for your money. This is even better if you are a collector as you’ll need to action several runs to gather enough motes to unlock all the gear from the village traders. Between the amount of keys to craft and the number of villagers to save, there are plenty of different dungeons to explore. If running around blasting demons is your thing, there’s a fair amount of replayability with Into The Pit. It also froze on me a couple of times shortly after booting up, which was hopefully just teething troubles. However, it feels as if an opportunity has been missed to fully realise the varied roster of monsters and chambers in the game. That’s not to say it isn’t fun to play, because it is, and I’m aware it’s a considered choice squarely aimed at creating that retro vibe.
THE ASCENT REPLAYABILITY PC
In fact, the combination of visuals with the pace of movement takes me back to the noughties PC FPS era. If I’m being honest, Into The Pit doesn’t look amazing. However, you really need to enjoy shooting things in the face because there’s no getting away from the fact that is the main focus of what’s going on here. What results is a fast paced blend of action and basic tactics which makes Into The Pit a much more enjoyable experience that it may sound on paper. You need to destroy all the keystones in order to escape, collecting the motes and fighting off demons as you go.

They range from the simple to more labyrinth-like, but each will only last a few minutes at a time. There are various layouts to the dungeon chambers, but not so many that you won’t start to learn your way around them after an hour or two. Choosing the right arsenal can make or break a run. Many will also inflict status changes on your opponents, such as poison or even a curse. The more motes of luck you collect, the better chance you have of the very best upgrades becoming available. There are loads to choose from such as increased damage and range, and they can be improved too. Upgrades can apply to you in a general defensive sense, or specifically to either hand. However, any loot you find, or motes in this case, will be carried over, hence the roguelike element of Into The Pit. Likewise, any upgrades you acquire will only stay with you until your run is complete, or you die. These are chosen at the start of each run into your dungeon, and don’t carry over from one to the next. The triggers on your Xbox controller control each one, in the usual FPS style.

Into The Pit is an roguelite shooter, where the only weapons are your hands.

This is usually a fairly straightforward boss battle where the guardian and its many minions will try to stop you reaching the last villager of the dungeon, a chest but most importantly the exit. This is because the fifth and final level of the dungeon houses the pit guardian. Your choice will depend on what resources you need, and how best to stay alive. There are a few other, less common, chambers too which contain healing areas and lost villagers. This is done by collecting the required amount of blood motes as indicated by your health bar, but lives don’t stack so if you cheat death once, you’ll need to get collecting again quickly. The first will hold motes that can be spent on crafting keys and support runes, whilst the second offers you the chance to cheat death (acquire an extra life). The symbols are above each door, so for example you may have a choice between a chamber of wealth and a chamber of blood. After you complete a chamber, you will be offered a choice of one of three upgrades to add to your arsenal. There are six types of motes to collect, and each chamber offers you a choice depending on what you need. Each dungeon has four levels containing four chambers. These vary widely from applying health buffs to increased loot whilst you are on your run. Before jumping in, you can also select support runes to help you on your quest.
